No longer do you automatically have to grab that next damage spell of the next spell level every time, you can make a lot of spells last by simply casting them in the higher slot. Start as high as you can, get it to 20 as soon as you can, no exceptions. Not bad but not spectacular for a level 8 slot. You also become immune to fire damage, and can use once per day to travel to or from the Plane of Fire. You can use this every turn while still quickening other spells, though there are not plenty of other options for that.
I will leave the Dragon and Wild Mage ratings as they were, even though favored soul is probably better to a degree that they should be lowered. Tempest: Some decent spells but actually this list is very similar to the spells the storm sorcerer gets 6 of the 10 are on the storm list. No bonus feats, no flavor abilities, nothing. See the spell section for reviews. Elf Drow : The High and wood Elf do nothing for you, but Drow can make an excellent Sorcerer and even give you a decent set of bonus spells to cast. Tongues: Situational, leave it to the wizard or whoever else can do it.
The Blood Is the Life Su : At 1st level, you can gain sustenance from the blood of the recently dead. Vitriolic sphere Acid Dragon : Acid fireball. The removal suite isn't amazing; it leans on white pretty hard, but this is an assertive deck that isn't hoping the game goes on forever. Light: This spell list reads a lot like a standard fire sorcerer list. Bloodline Powers: True dragons blast their foes with rays of energy.
That was a whirlwind look at all ten archetypes in Dominaria Limited. Damage: Ice Storm: Great AoE damage that gives you two damage types, and difficult terrain. Envenomed The ophidian source of your bloodline has more to do with stealth and assassination than it does with leadership and alliances. Party buff spells are a special case. Voldemort posses an upper hand throughout most of the film until the fight.
Water Walk: Situational and a ritual, leave it to the wizard or whoever else can do it. Quite nice for a 2nd level spell to have both damage and control that you can reposition. You probably have too many other great picks at this level to get it. His posse Crabbe and Goyle, though not very intelligent are there as a wall of muscle to back up his threats. True Seeing: Great spell to see hidden enemies and discover secret hidden stuff. Even if you want to melee, dexterity is a better choice for you, giving many more side benefits than strength. Can be handy for plot purposes depending on the campaign.
It could also be the lingering taint of a less savory heritage, such as from a harpy or a forefather driven to madness by the disquieting gibbering of a shoggoth. Once per day, you can cast as a spell-like ability. Not a bad deal at all. Certain control spells like Confusion can work well with this. Instead, focus on damage as it's going to be universal.
Sanguine The power of undeath can derive from cold blood as well as hard bone. Bloodline Arcana: Whenever you cast a spell with a verbal component and no somatic or material component, you treat your caster level as if it were one higher. The spell tattoo must be of a spell that she knows that has no material or focus component. Leave it to the priest, you have more important things to do honestly. Warding wind: An ok defense against ranged attacks as well as fog zones, but situational.
The poison cannot be removed or stored, and the weapon loses the benefit of the poison after the first successful attack or 1 hour has passed. Elemental Ex : At 3rd level, you gain acid resistance 10. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. The cool part about this archetype is that it does both of those things quite well. This bloodline power replaces claws.
Name Replaces Summary Spells Known A crossblooded bloodline combines the powers of two distinct heritages. Clairvoyance: Situational, leave it to the wizard or whoever else can do it. Kind and wise, Dumbledore offers guidance and advice. This may be the result of ancient pacts made with azata patrons, or even an inheritance from a lillend or trumpet archon ancestor. Nature: In most cases somebody else in the party will have this and be better than you at it.
Elemental Movement Su : At 15th level, you gain a swim speed of 60 feet. The spell 'spell turning' is good, but that's a ways to go. This functions like , but with a duration of 1 minute for every 2 sorcerer levels you possess. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell selected by you when you begin casting. The black raven wrote: If your player really wanted to be uber-powerful, he would play another class say, Bard or Oracle, even Paladin with a 1-level dip in Sorcerer crossblooded. Cloudkill: Nice zone damage that you can move. The Wise Old Man Professor Dumbledore The Devil Lord Voldemort The Best Friend Ron Weasley The Shape shifter Professor Quirrell The Bully Draco verbally abuses and threatens his chosen target, Harry potter and his friends.